Dec
6
Beaconing platform capabilities were presented that day to the representatives of ORT school in Choisy Le Roi (Near Paris, France) , focusing on the usage of a mobile technology aiming at diffusing information to students in a gamified way.
One of the scenario, prepared by ORT: The Basic algebric skills scenario that will help students from High School struggling with basic Math concepts was presented and an opportunity to pilot it with vocational trainees in ORT Choisy was discussed to help in reinforcing trainees maths skills.
Read More
Oct
14
Hands Free Computing attended STEM..a roadmap to success! This was a key event outlining the issues faced in recruiting students to take a career in STEM subjects and how best to increase the interest and uptake of these subjects in education.
Key speakers from the world of Education, Engineering and Business were there to offer their expertise in this field. It was a perfect opportunity to introduce the concept of the BEACONING Platform right within those who work in this sector and those who have direct access to our target audience.
Read More
Sep
1
On August 22th, has been taken place the 36th edition of the International Design Engineering Technical & Computers & Information in Engineering Conference held by ASME, at Charlotte, North Carolina, USA. Some of the BEACONING concepts were presented on the CIE-25-1 VES: Game Ecosystems in Engineering session in the paper Approaches to Reengineering Digital Games written by Antoniu Stefan (ATS), Jannicke Baalsrud Hauge (BIBA) and Ioana Stanescu (ATS) and also on the paper A comparative analysis on educating mechanical engineers through serious games using pervasive technologies written by Jannicke Baalsrud Hauge (BIBA), Dr. Theodore Lim (HWU), Mr. Matthias Kalverkamp, Prof. Francesco Bellotti and Mr. Florian Haase.
Read More
Aug
10
Teachers, pupils and parents in Romania are invited to be part of the European research & innovation project BEACONING
BEACONING promotes game-based learning Bucharest, 29th of July 2016 – Today, kids come with a lot of new skills, entering life with native digital instincts.. They learn through discovering, using online-communities and social networks on a daily basis.
It is well known that game-based learning has great outcomes. This reality is recognized also in classical pedagogy. Nowadays, more and more education researchers state that integrating the „gamification” learning strategies into education is instrumental for educating the new generations of students. Their basic argument is that, due to very early and extensive access to technology, children think today and process information much different from previous generations. As a result, the teachers, considered by sociologists as “digital immigrants”, have to adjust themselves both to the language and the learning style of these “digital natives”.
Read More
Jul
25
The BEACONING project was presented at the ENH2016 conference the 22th of June 2016 by Olivier Heidmann form ORT France. This conference was organized by the University of Thessaly and the Centre for Research and Technology Hellas.
Read More