Workshop on authoring game-based STEM learning experiences
Beaconing workshop at EC-TEL 2017 Join us and participate in creating a engaging gamified learning experience to reinvent STEM learning!
Read MoreBeaconing workshop at EC-TEL 2017 Join us and participate in creating a engaging gamified learning experience to reinvent STEM learning!
Read MoreThe ASME 2017 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC/CIE 2017) this coming August 6-9, 2017 in Cleveland, Ohio, will highlight emergent technologies that impact the critical engineering issues of product design and development, manufacturing, and the management and integration of information systems throughout the product life-cycle. BEACONING project will be presented here, in particular the developments on technical and vocational education training (TVET), and how BEACONING concept and its application can be further used for design engineers in academia, government and industry.
Read MoreAn abstract entitled: BREAKING EDUCATIONAL BARRIERS WITH CONTEXTUALISED, PERVASIVE AND GAMEFUL LEARNING: BEACONING, AN ADAPTIVE AND PERVASIVE STEM DIGITAL TEACHING AND LEARNING SOLUTION was submitted to the ICERI2017 conference. The notification of acceptance is Spetember the first 2017. The conference will be held in Seville (Spain) from the 16th up to the 18th November 2017.
Read MoreSeminar at La Salle (Universitat Ramon Llull) about methodologies and processes to create Serious Games and Location-based serious games. Beaconing was presented as a success case. Workshop y #gamejam sobre #SeriousGames con estudiantes de @LaSalleBCN. Grandes ideas y conceptos! 👍🏾👾🔝 cc @emil_lab @GeomotionGames pic.twitter.com/0fQXPm5PR9 — Pau Yanez (@yabolb) 23 de mayo de 2017 Un placer tener a @yabolb en nuestro master hablando de proyectos y #serious games https://t.co/HsR6xZTS0r — Carles Díaz (@CarlesDiaz) 24 de mayo de 2017
Read MoreDuring the first EDUSPOT conference held on March 9th, in Palais des Congrès in Paris, ORT presented Beaconing concepts, a mobile learning approach for engaging students using gamified activities.
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