Apr 23

IEEE Global Engineering Education Conference (EDUCON) 2018 – Paper presentation II

Posted by Cristina Alonso

During the IEEE Global Engineering Education Conference (EDUCON) 2018, held in Tenerife (Spain), Iván Martínez Ortiz presented the paper Learning analytics for location-based serious games. The presentation was part of the session on E·Assessment and new Assessment Theories and Methodologies….

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Apr 23

IEEE Global Engineering Education Conference (EDUCON) 2018 – Paper presentation I

Posted by Cristina Alonso

During the IEEE Global Engineering Education Conference (EDUCON) 2018, held in Tenerife (Spain), Baltasar Fernández Manjón presented the paper Game Learning Analytics is not informagic!. The presentation was part of the session on Multi-Learning: Experiences from the eMadrid Excellence Network….

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Mar 23

ECGBL 2018

Posted by sarnab75

ECGBL is a mecca for game-based learning researchers, practitioners and developers. The coordinator of the project will keynote at the conference. The abstract of the talk: There is a need for designing engaging learning experiences that will nurture creative mind-sets…

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Mar 15

Beaconing to be represented at A Serious Games event in Toronto

Posted by sarnab75

Presented by The G. Raymond Chang School of Continuing Education at Ryerson University, ChangSchoolTalks is an annual professional development and networking event that connects participants with leading experts in technology-enhanced learning and training. ChangSchoolTalks 2018 will bring together international experts,…

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Mar 9

Special Educational Needs Conference: Innovations in Inclusive Learning

Posted by Hands Free Computing

There is a need to promote Beaconing as a viable tool for those pupils with Special Educational Needs and provide the educational providers with the relevant guidance and information to implement it into the mainstream. With this in mind Hands-Free…

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