Mar 20

xAPI Application Profile for Serious Games – Presentation published on Zenodo

Posted by Cristina Alonso

A presentation about the xAPI Application Profile for Serious Games has been published on Zenodo BEACONING Community. The presentation summary is below: Experience API (xAPI) is a specification to collect data about the actions of a person in a learning…

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Mar 7

BEACONING Showcase: Gamified and Pervasive learning

Posted by Jayne Beaufoy

There is value in reducing the barriers to game-based learning, such as educator readiness and accessibility. The EU Funded Beaconing project ( – led by Coventry University’s DMLL) has produced an authoring tool for game-based learning that allows educators to…

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Mar 1

Beaconing Accessibility Tools get tested by the Disability Students Community at Coventry University

Posted by Hands Free Computing

Accessabar and DITO, the accessibility tools within the Beaconing platform were put through their paces at a dedicated focus group and testing session for the Disabled Students Community Association at Coventry University. A number of students took part and performed…

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Feb 28

Beaconing @Fa’ la cosa giusta

Posted by Luca Morganti

Beaconing Project will be showcased within the workshop “Costruire un videogioco educativo (How to build a serious game)” to demonstrate the endless opportunities of games for environmental purposes. The workshop will be held by Luca Morganti in the OPL (Ordine…

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Feb 21

How to get from Research to the Market: The PlayVisit Use Case

Posted by Pau Yanez

  PlayVisit is a powerful authoring tool to create gaming experiences in the real world, through the use of geolocation technologies, which has been created based on the BEACONING R+D+I project. Pau Yànez tell us about the PlayVisit project, the…

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