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Mar 20

xAPI Application Profile for Serious Games – Presentation published on Zenodo

A presentation about the xAPI Application Profile for Serious Games has been published on Zenodo BEACONING Community. The presentation summary is below: Experience API (xAPI) is a specification to collect data about the actions of a person in a learning environment. This standard was created by a community lead by ADL. The xAPI-SG Profile provides a common vocabulary to capture data from Serious Games. This presentation provides details about xAPI, its application to Serious Games with the xAPI-SG profile and specific examples on how to capture data from serious games using the standard.

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Mar 7

BEACONING Showcase: Gamified and Pervasive learning

There is value in reducing the barriers to game-based learning, such as educator readiness and accessibility. The EU Funded Beaconing project (beaconing.eu – led by Coventry University’s DMLL) has produced an authoring tool for game-based learning that allows educators to create their own gamified lesson plans. The aim is not to replace existing teaching and learning but to enhance the experience. Furthermore, the platform provides location-based capability, where you can create lesson plans that will make use of physical spaces and locations. To support minor disability (visual, dyslexia), the platform also includes the Accessabar tool that will help users to configure the screen to suit their needs. The one-day event at Coventry University London Campus aims to demonstrate:

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Mar 1

Beaconing Accessibility Tools get tested by the Disability Students Community at Coventry University

Accessabar and DITO, the accessibility tools within the Beaconing platform were put through their paces at a dedicated focus group and testing session for the Disabled Students Community Association at Coventry University. A number of students took part and performed tasks in the Student Interface with the aid of features within the assistive software. Results were positive, with students enjoying the tools and recognising that their interaction and navigation around the portal can be improved by using them.

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Feb 28

Beaconing @Fa’ la cosa giusta

Beaconing Project will be showcased within the workshop “Costruire un videogioco educativo (How to build a serious game)” to demonstrate the endless opportunities of games for environmental purposes. The workshop will be held by Luca Morganti in the OPL (Ordine degli psicologi della Lombardia) corner. Thanks to Beaconing 17 students, from an Italian technical high school, will be surprised to discover the funny side of study and learn STEM by playing.

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Feb 21

How to get from Research to the Market: The PlayVisit Use Case

  PlayVisit is a powerful authoring tool to create gaming experiences in the real world, through the use of geolocation technologies, which has been created based on the BEACONING R+D+I project. Pau Yànez tell us about the PlayVisit project, the scientific framework behind the project and how it is disrupting the education and tourism markets.

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