Jan
8
The eLSE conference is a great place for exchange of ideas, research outcomes, business case and technical achievements. This year, the central theme of eLSE conference is „New technologies and redesigning learning spaces”.
ATS will present here how BEACONING concept and its application can be further used for teaching and learning in different learning environments that foster engagement, productivity, and achievement while allowing for seamless integration of educational technology.
The conference will be held in Bucharest, Romania from the 11th up to the 12th April 2019.
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Jan
7
Educational Technology Summit (ETZ) is the main government initiated Ed-Tech event in Turkey. At the SEBIT stand of the expo area, BEACONING was showcased to the visiting officers and occasional young enthusiast.
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Dec
19
Hossein Jamshidifarsani from Hands-Free Computing presented at the Games and Learning Conference. Addressing a number of researchers and developers on Integrating Self-Determination and Self-Efficacy in Game Design, especially within serious games.
Relating the research to Beaconing was key in understanding motivational techniques and psychological theories to increase engagement in video games.
The conference’s goal was to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.
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Dec
10
Manuel Freire (UCM) participated in the eMadrid Session of the OEB Conference (Online Education Berlin). The conference, held from 5-7 December 2018 in Berlin (Germany), is “the global, cross-sector conference and exhibition on technology supported learning and training”. During the conference, researchers from the eMadrid network participated in a special session on “data-driven education”. Manuel Freire, from the e-UCM Research Group, presented the work done in the group regarding data-driven education & serious games. Carlos Delgado Kloos, from the Universidad Carlos III de Madrid (Spain) and Maren Scheffel, from the Open Universiteit Nederland (The Netherlands) were also speakers in the data-driven education panel.
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Dec
10
During the Games and Learning Alliance conference (GALA 2018), Cristina Alonso Fernández (UCM) presented the full paper entitled “Improving serious games analyzing learning analytics data: lessons learned” which summarizes the experience of using learning analytics data with serious games in projects including BEACONING. The Conference was held in Palermo (Italy) from the 5th to the 7th of December 2018.
The abstract of the paper can be seen below.
Abstract: Serious games adoption is increasing, although their penetration in formal education is still surprisingly low. To improve their outcomes and increase their adoption in this domain, we propose new ways in which serious games can leverage the information extracted from player interactions, beyond the usual post-activity analysis. We focus on the use of: (1) open data which can be shared for research purposes, (2) real-time feedback for teachers that apply games in schools, to maintain awareness and control of their classroom, and (3) once enough data is gathered, data mining to improve game design, evaluation and deployment; and allow teachers and students to benefit from enhanced feedback or stealth assessment. Having developed and tested a game learning analytics platform throughout multiple experiments, we describe the lessons that we have learnt when analyzing learning analytics data in the previous contexts to improve serious games.
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