Oct 20

Workshop on Serious games and Key Trends for the Healthcare Sector – Coventry University

Posted by Michael Loizou

The BEACONING team organised a very successful workshop at Coventry University to discuss the opportunities and challenges for adopting software applications / serious games and other technologies to improve healthcare provision. Approximately 30 students and staff from various departments of the University attended and there was a lot of interest in all 3…

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Oct 20

Learning Analytics Model (LAM) and meta-LAM

Posted by Cristina Alonso

The Learning Analytics Model (LAM) is responsible for describing which data is to be collected for a particular educational videogame and how this data should be processed, reported, and interpreted. The LAM is an integral part of building usable dashboards for the different stakeholders, and is a key component of Game Learning Analytics.…

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Oct 9

A summary of “Prime example Ingress: Reframing the Pervasive Game Design Framework (PGDF)”

Posted by Nadera Sultana

The prestigious International Journal of Serious Games has published this paper on designing a framework on pervasive games where the research team of three namely, Heinrich Söbke, Jannicke Baalsrud Hauge and Ioana A. Stefan has taken the location-based, augmented-reality mobile game Ingress as their reference point. This work is partially funded under the…

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Sep 15

THE IMPORTANCE OF STEM EDUCATION

Posted by Marius Preda

The United States has developed as a global leader, in large part, through the genius and hard work of its scientists, engineers, and innovators. In a world that’s becoming increasingly complex, where success is driven not only by what you know, but by what you can do with what you know, it is more important than ever…

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Aug 31

BEACONING at International Conference on Education and Learning – ICEL 2017

Posted by admin

On August 16-18, 2017, the International Conference on Education and Learning (ICEL 2017) was held in Tokyo. The main objective of ICEL was to provide a platform for researchers, academicians, practitioners, as well as industrial professionals from all over the world to present their research results and development activities in Education and Learning…

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