Jul 9

GLP (Gamified Lesson Plan) Creation is a Matter of Expertise

Posted by Ali Turker

BEACONING GLP editing is deceptively simple. Pick a plot for the main game, observe the challenges that are essentially opportunities for performance-based learning, then configure a selection of serious mini-games to exploit those opportunities for learning. On the other hand, if one considers the student’s perspective, the contents of the mini-games cannot be…

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Jul 9

Where the VET game blows…

Posted by Theo Lim

Over the years, we have witnessed how digital systems automatically sculpt the reality we encounter. The modern world is a cocktail of  software and hardware ... but questions remain as to its consequences and our intention (sic) of it. Mixed reality technologies have already infiltrated many aspects of our lives, from work to education, in socializing and…

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Jun 18

BEACONING to head to Borneo

Posted by Jayne Beaufoy

Some of the COVUNI team headed to Malaysia for the CreativeCulture project to work with the teachers based in the rural schools in the remote part of Malaysia. During our visit we worked with the teachers to go through the design thinking process and the teachers co-created game based learning activities which were…

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May 14

Teachers hunting for a treasure in Milan with Beaconing

Posted by Luca Morganti

A Beaconing Treasure Hunt was organized in Milano during the workshop “Applications game mechanisms (gamification) in the educational process and the interaction with the student’’ organized in Italy by imaginary for 10 Greek school teachers within their Erasmus+ Programme study visit. The 3 days programme included Technical Teacher Training on gamification with special focus on the BEACONING approach…

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May 14

Meta-LAM: Learning Analytics Models for multilevel analytics

Posted by Cristina Alonso

Learning Analytics Models, as previously described on this post, are used to define the data to be collected for a particular game and how that data is to be processed, interpreted and reported. However, when a game is composed of multiple games, their individual LAMs (each focusing on one of these games) fail…

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