Aug 5

Serious Play 2017 and the Virginia Serious Games Institute

Posted by David Wortley

The Serious Play 2017 Conference held at the Virginia Serious Games Institute (VSGI) near Washington, USA was a strong affirmation of the ever growing understanding of and commitment to the role of play and games in modern education strategies. The VSGI is modelled on the original Serious Games Institute at Coventry University and…

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Aug 4

Employing Gamification in Education using Cards and Board Games

Posted by David Wortley

Whilst the use of serious games and simulations in educational learning and development contexts has generally been regarded as synonymous with video games and digital technologies, there are very simple, easy to set up and effective gamification techniques which do not use technology at all and which are proven routes to engagement. Cards…

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Aug 2

Are you a Games Master, Player, Fan, Spectator or Hermit?

Posted by David Wortley

The latest e-newsletter on Gamification and Enabling Technologies accessed by the link above includes a review of 2 recent conferences whose primary focus has been on serious games and gamification for learning and development. The Thaisim 2017 conference in Bangkok included a number of practical examples of the use of gamification for learner…

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Jul 3

Success dissemination case of technology validation by UCM

Posted by BaltaFM

This example case demonstrates technology validation that are being adopted and adapted for the BEACONING platform as well as the initative to collaborate with existing local projects. UCM as lead of the learning analytics task, has collaborated with the DownTown project providing the technology and the experimental design for the scientific validation experiment…

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Jun 29

Thaisim 2017 Keynote on 360 Technologies for StoryTelling, Gamification and Immersive Learning

Posted by David Wortley

The 9th international Thaisim Conference took place on June 29/30 2017 at Bansomdejchaopraya Rajabhat University in Bangkok, Thailand. The Beaconing project principles were featured in the opening keynote presentation at the conference on the topic which can be accessed at https://www.slideshare.net/dwortley/storytelling-and-immersive-learning-with-360-video-vr-technologies-and-gamification-techniques  . The presentation included a practical example of the use of immersive…

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