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Coventry University, through the Research Impact Case, has invested in two Exploitation Events for the BEACONING project. The first BEACONING Showcase for Gamified and Pervasive Learning was held at Coventry University’s London Campus on 11th April 2019 and the second at Coventry University’s Brussels Office on 17th May 2019, with over 55 attendees…
Read MoreThe results of the three experiments carried out to validate the Beaconing Learning Analytics System have been accepted for publication at the Computer in Human Behavior journal (journal ranking Q1, Impact Factor 3.536). The three pilots included on the article are: Conectado: game designed as a tool to be used by the teachers…
Read MoreOn May 17, 2019 a team from Coventry University, BIBA, ORT, ATS, Hands Free Computing and Geomotion, has been organised a workshop on Gamified and Pervasive Learning : "DG Education and Culture" at Brussels, presenting hybrid learning solutions in education, introducing the results of the BEACONING project. The event, which attracted nearly 30…
Read MoreHow much do you know about one of the most remarkable women from Romania and Europe, Elisa Leonida Zamfirescu? Highlighting the contributions of women to STEM, this video aims to enable a better understanding of the life and of the significance of the work of Elisa Leonida Zamfirescu. Through her pioneering research in…
Read MoreWhat happens when Primary and Secondary School Teachers from different countries get together to apply the BEACONING solution to their own educational contexts and then collaborate? In the BEACONING training event at Coventry University's Disruptive Media Learning Lab on 4th and 5th April 2019, we found out! 10 teachers representing Primary and Secondary…
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