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The massive uptake of mobile devices coupled with the evolution of map-based applications has created new opportunities to construct more engaging and more personal learning experiences. The sensors in smartphones and tablets collects information on the user’s position data such as coordinates, altitude, orientation, or speed of movement. Blending this information with knowledge…
Read MoreThe acronym NEET is nowadays often used to describe a young person ‘Not in Education, Employment, or Training’. Given the lasting harm caused in Europe and also in almost the entire world by the current great economic recession starting in the 2000, more and more people qualify to be described as NEETs. Outcasts…
Read MoreThe new gaming approach used in PokemonGo game is a great success since people of all age and background, especially young ones are now going outside to play, discover new places, learn to collaborate and also challenge each other’s. The BEACONING Scenarios based on Geolocation and pervasive learning in which students will have…
Read MorePlaying is free to try, safe to err, no rules of engagement, no necessary equipment, riches. Gaming is costly, requires resources; there are rules, structures, clear definitions of success, even engagement depends on chosen strategy. Educational theory claims playing is constructivist, while gaming is behaviorist, hence only suitable for acquiring lower level skills…
Read MoreDuring the workshop held by ATS on 16th June 2016 at INESC TEC, Porto, the BEACONING Ecosystem requirements have been discussed. The partners were divided into four teams: Authors, Gamers, UX Designers and Pedagogues. The main objective of the workshop was to define the key functionalities of the BEACONING Ecosystem components, regarding the…
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