Feb
28
After several webinars via visioconferences between teachers, managers and ORT Innovation France in the aim of understanding the tool Beaconing, having training on how to use it, how to access the platforms and the authoring tool, the D DAY arrived, and about 150 students experimented Beaconing in Sofia.
The Activities were organized around two matters for the Students 15-18 Years Old:
Mathematics Biology The teachers participated in creating the Lesson Path, and using Professor Tibia, and Professor ROB, we had a session in the Computer Lab . One student per computer, but so closed that they could speak together and do the game Beaconing in Team.
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Feb
27
In the dashboard, the student can see the level of competencies acquired during the play, the performance and the score, time spend and accuracy for each minigame of the gamified lesson plan.
To test the Student UI, click here
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Feb
27
The solution is based on printed QR codes which can be scanned by the student to receive location based content. QR codes must be placed in areas where they can be easily scanned by the end users.
To view the component, click here
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Feb
26
The Beaconing Workshop with 50 Terminal STMG (about 18 years old) in the frame of the Course on Post Baccalaureat Orientation for choosing a JOB, was a great experience for the young people of ORT Montreuil!
ESCAPE GAME: 2 hours with the launch, the game and the debriefing
(and all this by using a big class and a corridor)
CONTENT:
Regarding the content of the Game, the questions proposed by the Teacher, were made in order that it was possible to find the notions of the course but also to make researches with the team, using critical spirit, communication, and collaboration between the members of the Team and of course to decide the answer altogether!
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Feb
22
Each lesson plan is presented in a different box, which contains short information about the lesson plan, who created it and the dashboard of the specific lesson plan.
To test the Student UI, click here
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