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What if a fun and addictive game can tell if you are learning? Well, that’s just what we are trying to create. A smart system that can tell if you are learning and, based on your interactions with the game, decide what it needs to do to make sure you learn successfully and…
Read MoreBeaconing at ISL 2017
Read MoreThis literary article has been accepted in the ISL 2017 conferernce. Along with other projects and grants, BEACONING (H2020) has provided a pedagogical platform behind the research work. Here is a brief discussion on the main methodologies and results of this research attempt: The rapid expansion of urban areas throughout the world is…
Read MoreThe Serious Play 2017 Conference held at the Virginia Serious Games Institute (VSGI) near Washington, USA was a strong affirmation of the ever growing understanding of and commitment to the role of play and games in modern education strategies. The VSGI is modelled on the original Serious Games Institute at Coventry University and…
Read MoreWhilst the use of serious games and simulations in educational learning and development contexts has generally been regarded as synonymous with video games and digital technologies, there are very simple, easy to set up and effective gamification techniques which do not use technology at all and which are proven routes to engagement. Cards…
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