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BEACONING Project has been nominated as a finalist for the Award of “GWC Best Education Project 2016”. The winners of the GWC Awards 2016 that highlight the most innovative and representative projects related to Engagement and Game Based solutions will be announced during the GWC Awards Ceremony, after the GWC Conference 2016. The GWC Conference…
Read MoreOn Thursday 6th October members of the consortium met at the DMLL, Coventry University to discuss and plan the design of the Interface for the BEACONING Ecosystem. It proved to be a very creative session in which visual ideas were put forward for the meta game, dashboard, lesson authoring tool and landing pages. In…
Read MoreAfter Facebook's announcement, during the last F8 conference, about the opening of Messenger APIs to third parties developers, the "Chatbots era" officially started. Many platforms such as Slack, Telegram and Kik or brands such as CNN, started delivering new chatbot experiences to their users inside the messaging platform where they spend the most of their time. The Shine service…
Read MoreGamification is a tool which every human being consciously or unconsciously applies in everyday life to influence the behaviours of other human beings. If you view every human activity through a Gamification Lens ( See Gamification Theory and Practice White Paper ), the best way to influence and engage others is to transform their…
Read MoreOr, what can teachers expect from Game Learning Analytics in the context of the BEACONING project? Vision - Application scenario Tania is a teacher who has agreed to participate in BEACONING pilots. She is not particularly tech-savvy, but is not afraid to learn, and already uses computers to prepare her lesson plans and…
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