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The meta-LAM dashboard for teachers was developed to provide teachers information of the students actions taken in the games and mini-games in the BEACONING platform. The dashboard was developed to meet the specific needs of BEACONING including games and mini-games structure and location-based activities. The dashboard definition is based on two previous concepts:…
Read MoreSam Harper (HWU), Theo Lim (HWU) and Jannicke Baalsrud Hauge (BIBA) presented different Beaconing project results at ASME 2018 IDETC/CIE in Quebec, Canada on August, 26-29. Theo Lim and Jannicke Baalsrud Hauge participated in the panel discussion on advancements and enhanced integration of digital technology systems, VR applications, CPS-Systems and tools for design…
Read MoreAbstract Thanks to its non-linearity and to its hypertext structure, multimedia has the learning advantage of being flexible and scalable. Thanks to its free browsing, to its authentic and visual wealths and to the numerous point of view it allows, digital adds several new learning scopes. A history teacher can now supply his…
Read MoreMcKinsey education researchers have applied “advanced analytics and machine learning”, on PISA 2015 data and “have identified factors that play a critical role in student achievement.” The PISA assessment programme of OECD has become an international benchmark of educational achievement at nations level. In 2015 it covered more than half a million students…
Read MoreAbstract While the whole world cheers continuously the incredible properties of gamification, it might be great to enquire about serious game failures. Those which didn’t stay the course compared with the heavyweights of the market. What are those games dead the first day of their release as a result of violent reviews from…
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