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It was a pleasure to attend Naidex 2018, the disability event of the year at the NEC, Birmingham. Keynote speakers on assistive technology, disability and inclusion within work and school sectors, along with the most innovative products for those with physical, visual and learning impairments. Naidex provided a platform to discuss Beaconing with a range…
Read MoreTwo major trends leading from 2017 onto 2018 to innovative STEM programs and personalized learning is data analytics and creating access to AR/VR. What does this equate to...? To date the holy grail of digital learning remains transitioning towards an immersive learning experience. But we have failed miserably by not providing a way…
Read MoreDuring the last 6 months a multi-disciplinary team with German speaking reasearchers, game developers and other interested stakeholders have been working on a new specification on SG Meta data Format. The objective is to improve the standardisation in how SG are described and thereby support the reuse of existing games. Today the final…
Read MoreUCM researchers Baltasar Fernández Manjón and Antonio Calvo Morata participated in the 4th #AprendeINTEF live web marathon, organized by INTEF, the National Institute of Educational Technologies and Teacher Training, the unit of the Ministry of Education, Culture and Sport responsible for the integration of ICT in non-university educational stages. The 4th web marathon…
Read MoreWhile young people distract more and more easily because of the large quantity of screens at their disposal, the video game appears today as a better way to learn for students. However, create an educational game in agreement with the objectives of the teacher is a real challenge because of its form…
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