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In the spirit of collaboration amongst the different EU-Funded projects, Coventry University organised a short lunchtime seminar to showcase the work that we have been carrying out within the game-based research and innovation domain. The #DisruptiveBytes session is a regular lunctime meetup for staff across the University and it is a great platform to…
Read MoreOn Thursday 8 June 2017, Coventry University hosted a workshop with a local school to introduce the Beaconing concept and demonstrate some of the components along with the lesson plan. 10 staff from the school joined the Coventry team for the day and were given an overview of the Beaconing Project, an explanation…
Read MoreCEIEC (Center for Research and Innovation in Knowledge Management), an Institute of Francisco de Vitoria University, and e-UCM, the e-learning researching group of the Complutense University of Madrid (Spain), are developing a research to evaluate the effectiveness of videogames for skill-learning (such as autonomous travel through the underground network) for people with severe…
Read MoreThe Beaconing project was successful in being selected as one of the projects to Call-for Artists in the VERTIGO program , which promotes the collaboration of artists with R&D projects in the field of ICT. The link for applying to our project is: vertigo.starts.eu
Read MoreWe have recently engaged with colleagues from the H2020 funded TeSLA project at the DG Connect event in Luxembourg (March 27th, 2017). The project is very much looking at e-assessment, which could provide insights into the assessment part of what we do in Beaconing. Project information is as summarised below: The TeSLA project provides to…
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