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Some of the COVUNI team headed to Malaysia for the CreativeCulture project to work with the teachers based in the rural schools in the remote part of Malaysia. During our visit we worked with the teachers to go through the design thinking process and the teachers co-created game based learning activities which were…
Read MoreA Beaconing Treasure Hunt was organized in Milano during the workshop “Applications game mechanisms (gamification) in the educational process and the interaction with the student’’ organized in Italy by imaginary for 10 Greek school teachers within their Erasmus+ Programme study visit. The 3 days programme included Technical Teacher Training on gamification with special focus on the BEACONING approach…
Read MoreLearning Analytics Models, as previously described on this post, are used to define the data to be collected for a particular game and how that data is to be processed, interpreted and reported. However, when a game is composed of multiple games, their individual LAMs (each focusing on one of these games) fail…
Read MoreIn April 19th - 20th 2018 has been taken place the 14th edition of the eLSE Conference - "eLearning and Software for Education", in Bucharest. The Beaconing project results achieved so far were presented by ATS within the paper "LOCATION-BASED METAGAMES FOR LEARNING". The main objective of the paper was to present the…
Read MoreTo build upon the concept of using Mixed Reality to 'see' and 'feel' concepts being taught in action, the BEACONING HoloLens VET game now utilises image-based tracking to allow students to wield a real angle grinder in their training to practice cutting into stone blocks, something that is currently impossible for training students…
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